DirectX Graphics 레퍼런스 Direct3D extension (D3DX) C/C++ 레퍼런스 구조체 D3DXVECTOR3 확장 기능의 구조체   [목차열람] [주소복사] [슬롯비우기]
D3DXVECTOR3 확장 기능의 구조체
 
Microsoft DirectX 9.0

D3DXVECTOR3 확장 기능의 구조체


D3DXVECTOR3 구조체에 대해서, 다음의 연산자 overload와 형태 변환을 제공한다.

구문


#ifdef __cplusplus
typedef struct D3DXVECTOR3 : public D3DVECTOR
{
public:
    D3DXVECTOR3() {};
    D3DXVECTOR3( CONST FLOAT * );
    D3DXVECTOR3( CONST D3DVECTOR& );
    D3DXVECTOR3( FLOAT x, FLOAT y, FLOAT z );

    // casting
    operator FLOAT* ();
    operator CONST FLOAT* () const;

    // assignment operators
    D3DXVECTOR3& operator += ( CONST D3DXVECTOR3& );
    D3DXVECTOR3& operator -= ( CONST D3DXVECTOR3& );
    D3DXVECTOR3& operator *= ( FLOAT );
    D3DXVECTOR3& operator /= ( FLOAT );

    // unary operators
    D3DXVECTOR3 operator + () const;
    D3DXVECTOR3 operator - () const;

    // binary operators
    D3DXVECTOR3 operator + ( CONST D3DXVECTOR3& ) const;
    D3DXVECTOR3 operator - ( CONST D3DXVECTOR3& ) const;
    D3DXVECTOR3 operator * ( FLOAT ) const;
    D3DXVECTOR3 operator / ( FLOAT ) const;

    friend D3DXVECTOR3 operator * ( FLOAT, CONST struct D3DXVECTOR3& );

    BOOL operator == ( CONST D3DXVECTOR3& ) const;
    BOOL operator != ( CONST D3DXVECTOR3& ) const;

} D3DXVECTOR3, *LPD3DXVECTOR3;

#else //! __cplusplus

구조체의 정보

헤더d3dx9math.h
최저한의 operating system Windows 98


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