DirectX Graphics 레퍼런스 Direct3D extension (D3DX) C/C++ 레퍼런스 구조체 D3DXMATRIX 확장 기능의 구조체   [목차열람] [주소복사] [슬롯비우기]
D3DXMATRIX 확장 기능의 구조체
 
Microsoft DirectX 9.0

D3DXMATRIX 확장 기능의 구조체


D3DXMATRIX 구조체에 대해서, 다음의 연산자 overload와 형태 변환을 제공한다.

구문


#ifdef __cplusplus
typedef struct D3DXMATRIX : public D3DMATRIX
{
public:
    D3DXMATRIX() {};
    D3DXMATRIX(CONST FLOAT*);
    D3DXMATRIX(CONST D3DMATRIX&);
    D3DXMATRIX(FLOAT _11, FLOAT _12, FLOAT _13, FLOAT _14,
               FLOAT _21, FLOAT _22, FLOAT _23, FLOAT _24,
               FLOAT _31, FLOAT _32, FLOAT _33, FLOAT _34,
               FLOAT _41, FLOAT _42, FLOAT _43, FLOAT _44);


    // access grants
    FLOAT& operator () (UINT Row, UINT Col);
    FLOAT  operator () (UINT Row, UINT Col) const;

    // casting operators
    operator FLOAT* ();
    operator CONST FLOAT* () const;

    // assignment operators
    D3DXMATRIX& operator *= (CONST D3DXMATRIX&);
    D3DXMATRIX& operator += (CONST D3DXMATRIX&);
    D3DXMATRIX& operator -= (CONST D3DXMATRIX&);
    D3DXMATRIX& operator *= (FLOAT);
    D3DXMATRIX& operator /= (FLOAT);

    // unary operators
    D3DXMATRIX operator + () const;
    D3DXMATRIX operator - () const;

    // binary operators
    D3DXMATRIX operator * (CONST D3DXMATRIX&) const;
    D3DXMATRIX operator + (CONST D3DXMATRIX&) const;
    D3DXMATRIX operator - (CONST D3DXMATRIX&) const;
    D3DXMATRIX operator * (FLOAT) const;
    D3DXMATRIX operator / (FLOAT) const;

    friend D3DXMATRIX operator * (FLOAT, CONST D3DXMATRIX&);

    BOOL operator == (CONST D3DXMATRIX&) const;
    BOOL operator != (CONST D3DXMATRIX&) const;

} D3DXMATRIX, *LPD3DXMATRIX;

#else //! __cplusplus

구조체의 정보

헤더d3dx9math.h
최저한의 operating system Windows 98


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