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DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ±× ¿ÜÀÇ ÇÔ¼ö D3DXCreateRenderToEnvMap   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç]
D3DXCreateRenderToEnvMap ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXCreateRenderToEnvMap ÇÔ¼ö


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HRESULT D3DXCreateRenderToEnvMap(      

    LPDIRECT3DDEVICE9 pDevice,     UINT Size,     UINT MipLevels,     D3DFORMAT Format,     BOOL DepthStencil,     D3DFORMAT DepthStencilFormat,     LPD3DXRENDERTOENVMAP *ppRenderToEnvMap );

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pDevice
[in] IDirect3DDevice9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ·»´õ¸µ Ç¥¸é¿¡ °ü·ÃÁöÀ» ¼ö ÀÖ´Â ÀåÄ¡ÀÌ´Ù.
Size
[in] ·»´õ¸µ Ç¥¸éÀÇ »çÀÌÁî.
MipLevels
[in] ¹Ó¸Ê ·¹º§ÀÇ ¼ö.
Format
[in] D3DFORMAT ¿­°ÅÇüÀÇ ¸â¹ö. ȯ°æ ¸ÊÀÇ Çȼ¿ Æ÷¸ËÀ» ±â¼úÇÑ´Ù.
DepthStencil
[in] TRUE ÀÇ °æ¿ì, ·»´õ¸µ Ç¥¸éÀº ½ºÅÙ½Ç Ç¥¸éÀ» Áö¿ø ÇÑ´Ù. ±×·¸Áö ¾ÊÀº °æ¿ì, ÀÌ ¸â¹ö´Â FALSE ·Î ¼³Á¤µÈ´Ù.
DepthStencilFormat
[in] DepthStencil °¡ TRUE ÀÇ °æ¿ì, ÀÌ ÆÄ¶ó¹ÌÅʹ ȯ°æ ¸ÊÀÇ ½ºÅÙ½Ç Æ÷¸ËÀ» ±â¼úÇÏ´Â D3DFORMAT ¿­°ÅÇüÀÇ ¸â¹öÀÌ´Ù.
ppRenderToEnvMap
[out, retval] »ý¼º µÈ ·»´õ¸µ ȯ°æ ¸ÊÀ» ³ªÅ¸³»´Â ID3DXRenderToEnvMap ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ ÁÖ¼Ò.

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D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.
E_OUTOFMEMORYMicrosoft® Direct3D® °¡ È£ÃâÀ» ¿Ï·áÇϱâ À§ÇÑ ÃæºÐÇÑ ¸Þ¸ð¸®¸¦ ÇÒ´çÇÒ ¼ö°¡ ¾ø¾ú´Ù.


ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9core.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98


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