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DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç]
IDirect3DDevice9 ÀÎÅÍÆäÀ̽º
 
Microsoft DirectX 9.0

IDirect3DDevice9 ÀÎÅÍÆäÀ̽º


DrawPrimitive º£À̽ºÀÇ ·»´õ¸µÀÇ ½ÇÇà, ¸®¼Ò½ºÀÇ »ý¼º, ½Ã½ºÅÛ ·¹º§ º¯¼öÀÇ Ã³¸®, °¨¸¶ °î¼± ·¹º§ÀÇ Á¶Á¤, ÆÈ·¹Æ®ÀÇ Ã³¸®, ¼ÎÀÌ´õÀÇ »ý¼ºÀ» ½Ç½ÃÇÏ·Á¸é ,IDirect3DDevice9 ÀÎÅÍÆäÀ̽ºÀÇ ¸Þ¼­µå¸¦ »ç¿ëÇÑ´Ù.

IDirect3DDevice9 ¸â¹ö

BeginScene

½ÅÀ» ½ÃÀÛ ÇÑ´Ù.

BeginStateBlock

Microsoft® Direct3D® ¿¡ ÀåÄ¡ ½ºÅ×ÀÌÆ® ºí·ÏÀÇ ±â·ÏÀ» ½ÃÀÛ Çϵµ·Ï(µíÀÌ) ¾Ë¸°´Ù.

Clear

ºäÆ÷Æ® ¶Ç´Â ºäÆ÷Æ®³»ÀÇ Á÷»ç°¢Çü ¼¼Æ®¸¦ ÁöÁ¤ÇÑ RGBA »ö¿¡ Ŭ¸®¾î ÇØ, ±íÀÌ ¹öÆÛ¸¦ Ŭ¸®¾î ÇØ, ½ºÅÙ½Ç ¹öÆÛ¸¦ »èÁ¦ÇÑ´Ù.

ColorFill ÀÌ ¸Þ¼­µå¸¦ ÀÌ¿ëÇØ, ¾ÖÇø®ÄÉÀ̼ÇÀº D3DPOOL_DEFAULT Ç¥¸éÀÇ Á÷»ç°¢Çü ¿µ¿ªÀ» ÁöÁ¤ÇÑ Ä÷¯·Î ÀüºÎ Ä¥ÇÒ ¼ö°¡ ÀÖ´Ù.
CreateAdditionalSwapChain

º¹¼öÀÇ ºä¸¦ ·»´õ¸µÇϱâ À§ÇÑ Ãß°¡ ½º¿Ò üÀÎÀ» »ý¼º ÇÑ´Ù.

CreateCubeTexture

Å¥ºê ÅØ½ºÃ³ ¼Ò½º¸¦ »ý¼º ÇÑ´Ù.

CreateDepthStencilSurface

½ºÅÙ½Ç ¸®¼Ò½º¸¦ »ý¼º ÇÑ´Ù.

CreateIndexBuffer

À妽º ¹öÆÛ¸¦ »ý¼º ÇÑ´Ù.

CreateOffscreenPlainSurface ¿ÀÇÁ ½ºÅ©¸° Ç¥¸éÀ» »ý¼º ÇÑ´Ù.
CreatePixelShader

Çȼ¿ ¼ÎÀÌ´õ¸¦ »ý¼º ÇÑ´Ù.

CreateQuery

½ºÅ×ÀÌÅͽº Äõ¸®-¸¦ »ý¼º ÇÑ´Ù.

CreateRenderTarget

·»´õ¸µ Ÿ°Ù Ç¥¸éÀ» »ý¼º ÇÑ´Ù.

CreateStateBlock

¸ðµç ÀåÄ¡ ½ºÅ×ÀÌÆ®, Á¤Á¡ °ü·ÃÀÇ ½ºÅ×ÀÌÆ®, ¶Ç´Â Çȼ¿ °ü·ÃÀÇ ½ºÅ×ÀÌÆ®ÀÇ °ªÀ» Æ÷ÇÔÇÑ »õ·Î¿î ½ºÅ×ÀÌÆ® ºí·ÏÀ» »ý¼º ÇÑ´Ù.

CreateTexture

ÅØ½ºÃ³ ¼Ò½º¸¦ »ý¼º ÇÑ´Ù.

CreateVertexBuffer

Á¤Á¡ ¹öÆÛ¸¦ »ý¼º ÇÑ´Ù.

CreateVertexDeclaration ÀåÄ¡ ¹× Á¤Á¡ ¿ä¼Ò·ÎºÎÅÍ Á¤Á¡ ¼ÎÀÌ´õ ¼±¾ðÀ» »ý¼º ÇÑ´Ù.
CreateVertexShader

Á¤Á¡ ¼ÎÀÌ´õ¸¦ »ý¼º ÇÑ´Ù.

CreateVolumeTexture

º¼·ý ÅØ½ºÃ³ ¼Ò½º¸¦ »ý¼º ÇÑ´Ù.

DeletePatch

ij½¬µÇ°í ÀÖ´ø °íÂ÷¿ø ÆÐÄ¡¸¦ ¸±¸®Áî ÇÑ´Ù.

DrawIndexedPrimitive

Á¤Á¡ÀÇ ¹è¿­¿¡ÀÇ À妽º¿¡ µû¶ó, ÁöÁ¤µÈ Áö¿À¸ÞÆ®¸® ±âº»µµÇü¸¦ ·»´õ¸µ ÇÑ´Ù.

DrawIndexedPrimitiveUP

»ç¿ëÀÚ ¸Þ¸ð¸® Æ÷ÀÎÅÍ·Î ÁöÁ¤µÇ°í ÀÖ´Â µ¥ÀÌÅÍ·Î, ÁöÁ¤µÇ°í ÀÖ´Â Áö¿À¸ÞÆ®¸® ±âº»µµÇü¸¦ ·»´õ¸µ ÇÑ´Ù.

DrawPrimitive

ÇöÀçÀÇ µ¥ÀÌÅÍ ÀÔ·Â ½ºÆ®¸² ¼¼Æ®·ÎºÎÅÍ, ÁöÁ¤µÈ ŸÀÔÀÇ ºñÀ妽º ÷ºÎ Áö¿À¸ÞÆ®¸® ±âº»µµÇüÀÇ ¼ø¼­¸¦ ·»´õ¸µ ÇÑ´Ù.

DrawPrimitiveUP

»ç¿ëÀÚ ¸Þ¸ð¸® Æ÷ÀÎÅÍ·Î ÁöÁ¤µÈ µ¥ÀÌÅ͸¦, ÁöÁ¤µÈ ŸÀÔÀÇ Áö¿À¸ÞÆ®¸® ±âº»µµÇüÀÇ ¼ø¼­·Î¼­ ·»´õ¸µ ÇÑ´Ù.

DrawRectPatch

ÇöÀç ¼³Á¤µÇ¾î ÀÖ´Â ½ºÆ®¸²À» »ç¿ëÇØ, Á÷»ç°¢ÇüÀÇ ÆÐÄ¡¸¦ µå·ÎÀ×(Drawing) ÇÑ´Ù.

DrawTriPatch

ÇöÀç ¼³Á¤µÇ¾î ÀÖ´Â ½ºÆ®¸²À» »ç¿ëÇØ, »ï°¢ÇüÀÇ ÆÐÄ¡¸¦ µå·ÎÀ×(Drawing) ÇÑ´Ù.

EndScene

IDirect3DDevice9::BeginScene ¸Þ¼­µåÀÇ È£Ãâ¿¡ ÀÇÇØ ½ÃÀÛ µÈ Àå¸é(scene)¸¦ Á¾·áÇÑ´Ù.

EndStateBlock

ÀåÄ¡ ½ºÅ×ÀÌÆ® ºí·ÏÀÇ ±â·ÏÀ» Á¤ÁöÇØ ½ºÅ×ÀÌÆ® ºí·ÏÀÇ ÇÚµéÀ» ¾ò¾î¿Â´Ù¾ß °Ô Direct3D ¿¡ Áö½ÃÇÑ´Ù.

EvictManagedResources

Direct3D ¹× µå¶óÀ̹ö °ü¸®µÇ´Â ¸®¼Ò½º¸¦ Æ÷ÇÔÇØ ¸ðµç °ü¸®µÇ´Â ¸®¼Ò½º¸¦ Á¦¿ÜÇÑ´Ù.

GetAvailableTextureMem »ç¿ë °¡´ÉÇÑ ÅØ½ºÃ³ ¸Þ¸ð¸®ÀÇ ¾çÀÇ ÃßÁ¤°ªÀ» µ¹·ÁÁØ´Ù.
GetBackBuffer ÀåÄ¡ÀÇ ½º¿Ò üÀÎÀ¸·ÎºÎÅÍ ¹é ¹öÆÛ¸¦ ¾ò¾î¿Â´Ù.
GetClipPlane ÀåÄ¡ÀÇ »ç¿ëÀÚ Á¤ÀÇ Å¬¸³¸éÀÇ °è¼ö¸¦ ¾ò¾î¿Â´Ù.
GetClipStatus Ŭ¸³ ½ºÅ×ÀÌÅͽº¸¦ ¾ò¾î¿Â´Ù.
GetCreationParameters ÀåÄ¡ÀÇ »ý¼º ÆÄ¶ó¹ÌÅ͸¦ ¾ò¾î¿Â´Ù.
GetCurrentTexturePalette ÇöÀçÀÇ ÅØ½ºÃ³ ÆÈ·¹Æ®¸¦ ¾ò¾î¿Â´Ù.
GetDepthStencilSurface Direct3DDevice °³Ã¼°¡ ¼ÒÀ¯ÇÏ´Â ½ºÅÙ½Ç Ç¥¸éÀ» ¾ò¾î¿Â´Ù.
GetDeviceCaps ·»´õ¸µ ÀåÄ¡ÀÇ ´É·ÂÀ» ¾ò¾î¿Â´Ù.
GetDirect3D ÀåÄ¡¸¦ »ý¼º ÇÑ Direct3D °³Ã¼ÀÇ ÀνºÅϽº¿¡ÀÇ ÀÎÅÍÆäÀ̽º¸¦ µ¹·ÁÁØ´Ù.
GetDisplayMode µð½ºÇ÷¹ÀÌ ¸ðµåÀÇ °ø°£ ÇØ»óµµ, »ö±íÀÌ, ¸®ÇÁ·¹½¬ Á֯ļö¸¦ ¾ò¾î¿Â´Ù.
GetFrontBufferData ÀåÄ¡ÀÇ ÇÁ·ÐÆ® ¹öÆÛÀÇ º¹»ç¸¦ »ý¼ºÇØ, ¾ÖÇø®ÄÉÀ̼ÇÀÌ Á¦°øÇÏ´Â ½Ã½ºÅÛ ¸Þ¸ð¸® ¹öÆÛ¿¡ ±× º¹»ç¸¦ ÀúÀå ÇÑ´Ù.
GetFVF °íÁ¤ ±â´É¿¡ ÀÇÇÑ Á¤Á¡ÀÇ ¼±¾ðÀ» ¾ò¾î¿Â´Ù.
GetGammaRamp ½º¿Ò üÀÎÀÇ °¨¸¶ º¸Á¤ °î¼±À» ¾ò¾î¿Â´Ù.
GetIndices À妽º µ¥ÀÌÅ͸¦ ¾ò¾î¿Â´Ù.
GetLight ÀÌ ÀåÄ¡·Î »ç¿ëÇÏ´Â ÀÏ·ÃÀÇ ¶óÀÌÆ® ÇÁ·ÎÆÛƼ¸¦ ¾ò¾î¿Â´Ù.
GetLightEnable ¾×Ƽ¹öƼ ½ºÅ×ÀÌÅͽº¸¦ ¾ò¾î¿Â´Ù.
GetMaterial ÀåÄ¡¿¡ ´ëÇÑ ÇöÀçÀÇ ¸ÓÆ®¸®¾óÀÇ ÇÁ·ÎÆÛƼ¸¦ ¾ò¾î¿Â´Ù.
GetNPatchMode N ÆÐÄ¡ ¸ðµå ¼¼±×¸ÕÆ®(segment)¸¦ ¾ò¾î¿Â´Ù.
GetNumberOfSwapChains ºñ¸í½ÃÀûÀÎ ½º¿Ò üÀÎÀÇ ¼ö¸¦ ¾ò¾î¿Â´Ù.
GetPaletteEntries ÆÈ·¹Æ® ¿£Æ®¸®¸¦ ¾ò¾î¿Â´Ù.
GetPixelShader ÇöÀç ¼³Á¤µÇ¾î ÀÖ´Â Çȼ¿ ¼ÎÀÌ´õ¸¦ ¾ò¾î¿Â´Ù.
GetPixelShaderConstantB ºÒÇüÀÇ ¼ÎÀÌ´õ Á¤¼ö¸¦ ¾ò¾î¿Â´Ù.
GetPixelShaderConstantF ¼ÎÀÌ´õ Á¤¼öÀÇ ºÎµ¿ ¼Ò¼öÁ¡°ªÀ» ¾ò¾î¿Â´Ù.
GetPixelShaderConstantI ¼ÎÀÌ´õ Á¤¼öÀÇ Á¤¼ö°ªÀ» ¾ò¾î¿Â´Ù.
GetRasterStatus ½º¿Ò üÀÎÀÌ Ç¥½ÃµÇ°í ÀÖ´Â ¸ð´ÏÅÍÀÇ ·¡½ºÅ͸¦ ±â¼úÇÏ´Â Á¤º¸¸¦ µ¹·ÁÁØ´Ù.
GetRenderState ÀåÄ¡¿¡ ´ëÇÑ ·»´õ¸µ ½ºÅ×ÀÌÆ®ÀÇ °ªÀ» ¾ò¾î¿Â´Ù.
GetRenderTarget ·»´õ¸µ Ÿ°Ù Ç¥¸éÀ» ¾ò¾î¿Â´Ù.
GetRenderTargetData ·»´õ¸µ Ÿ°Ù µ¥ÀÌÅ͸¦ ÀåÄ¡ ¸Þ¸ð¸®·ÎºÎÅÍ ½Ã½ºÅÛ ¸Þ¸ð¸®¿¡ º¹»ç ÇÑ´Ù.
GetSamplerState »ùÇ÷¯ ½ºÅ×ÀÌÆ®°ªÀ» ¾ò¾î¿Â´Ù.
GetScissorRect ½ÃÀú Á÷»ç°¢ÇüÀ» ¾ò¾î¿Â´Ù.
GetSoftwareVertexProcessing Á¤Á¡ ó¸® (Çϵå¿þ¾î ¶Ç´Â ¼ÒÇÁÆ®¿þ¾î) ¸ðµå¸¦ ¾ò¾î¿Â´Ù.
GetStreamSource ÁöÁ¤µÈ µ¥ÀÌÅÍ ½ºÆ®¸²¿¡ ¹ÙÀÎµå µÇ°í ÀÖ´Â Á¤Á¡ ¹öÆÛ¸¦ ¾ò¾î¿Â´Ù.
GetStreamSourceFreq ½ºÆ®¸² ¼Ò½ºÀÇ ºóµµ°ªÀ» ¾ò¾î¿Â´Ù.
GetSwapChain ½º¿Ò üÀÎÀÇ Æ÷ÀÎÅ͸¦ ¾ò¾î¿Â´Ù.
GetTexture ÀåÄ¡ÀÇ ½ºÅ×ÀÌÁö¿¡ ÇÒ´çÇÒ ¼ö ÀÖ´ÂÅØ½ºÃ³¸¦ ¾ò¾î¿Â´Ù.
GetTextureStageState ÇÒ´çÇÒ ¼ö ÀÖ´Â ÅØ½ºÃ³ÀÇ ½ºÅ×ÀÌÆ®°ªÀ» ¾ò¾î¿Â´Ù.
GetTransform º¯È¯ ½ºÅ×ÀÌÆ®¸¦ ±â¼úÇÏ´Â Çà·ÄÀ» ¾ò¾î¿Â´Ù.
GetVertexDeclaration Á¤Á¡ ¼ÎÀÌ´õÀÇ ¼±¾ðÀ» ¾ò¾î¿Â´Ù.
GetVertexShader ÇöÀç ¼³Á¤µÇ¾î ÀÖ´Â Á¤Á¡ ¼ÎÀÌ´õ¸¦ ¾ò¾î¿Â´Ù.
GetVertexShaderConstantB ºÒÇüÀÇ Á¤Á¡ ¼ÎÀÌ´õ Á¤¼ö¸¦ ¾ò¾î¿Â´Ù.
GetVertexShaderConstantF Á¤Á¡ ¼ÎÀÌ´õ Á¤¼öÀÇ ºÎµ¿ ¼Ò¼öÁ¡°ªÀ» ¾ò¾î¿Â´Ù.
GetVertexShaderConstantI Á¤Á¡ ¼ÎÀÌ´õ Á¤¼öÀÇ Á¤¼ö°ªÀ» ¾ò¾î¿Â´Ù.
GetViewport ÀåÄ¡¿¡ ÇöÀç ¼³Á¤µÇ¾î ÀÖ´Â ºäÆ÷Æ® ÆÄ¶ó¹ÌÅ͸¦ ¾ò¾î¿Â´Ù.
LightEnable ÀåÄ¡³»ÀÇ Á¶¸í ÆÄ¶ó¹ÌÅÍ ¼¼Æ®¸¦ À¯È¿ ¶Ç´Â ¹«È¿·Î ÇÑ´Ù.
MultiplyTransform ÀåÄ¡ÀÇ ¿ùµå Çà·Ä, ºä Çà·Ä, ¶Ç´Â Åõ¿µ Çà·Ä¿¡, ÁöÁ¤µÈ Çà·ÄÀ» °ö¼ÀÇÑ´Ù.
Present ÀåÄ¡°¡ ¼ÒÀ¯ÇÏ´Â ¹é ¹öÆÛÀÇ ¼ø¼­ Áß(¾È)¿¡¼­, ´ÙÀ½ÀÇ ¹öÆÛÀÇ ÄÁÅÙÃ÷¸¦ Á¦½ÃÇÑ´Ù.
ProcessVertices Á¤Á¡ ¼ÎÀÌ´õ·Î Á¤Àǵǰí ÀÖ´Â Á¤Á¡ 󸮸¦ ÀÏ·ÃÀÇ ÀÔ·Â µ¥ÀÌÅÍ ½ºÆ®¸²¿¡ Àû¿ëÇØ, ÀÎÅ͸®ºê µÈ Á¤Á¡ µ¥ÀÌÅÍÀÇ ´ÜÀÏ ½ºÆ®¸²À» ¸ñÀûÁö Á¤Á¡ ¹öÆÛ¿¡ »ý¼ºÇÑ´Ù.
Reset ½º¿Ò üÀÎÀÇ Å¸ÀÔ, »çÀÌÁî, Æ÷¸ËÀ» ¸®¼Â ÇÑ´Ù.
SetClipPlane ÀåÄ¡ÀÇ »ç¿ëÀÚ Á¤ÀÇ Å¬¸³¸éÀÇ °è¼ö¸¦ ¼³Á¤ÇÑ´Ù.
SetClipStatus Ŭ¸³ ½ºÅ×ÀÌÅͽº¸¦ ¼³Á¤ÇÑ´Ù.
SetCurrentTexturePalette ÇöÀçÀÇ ÅØ½ºÃ³ ÆÈ·¹Æ®¸¦ ¼³Á¤ÇÑ´Ù.
SetCursorPosition Ä¿¼­ÀÇ À§Ä¡¿Í °»½Å ¿É¼ÇÀ» ¼³Á¤ÇÑ´Ù.
SetCursorProperties Ä¿¼­ÀÇ ÇÁ·ÎÆÛƼ¸¦ ¼³Á¤ÇÑ´Ù.
SetDepthStencilSurface ½ºÅÙ½Ç Ç¥¸éÀ» ¼³Á¤ÇÑ´Ù.
SetDialogBoxMode ÀÌ ¸Þ¼­µå´Â, Ç® ½ºÅ©¸° ¸ðµåÀÇ ¾ÖÇø®ÄÉÀ̼ÇÀ¸·Î Microsoft Windows® Graphics Device Interface (GDI) ´ÙÀÌ¾Ë·Î±× ¹Ú½º¸¦ »ç¿ë °¡´ÉÇÏ°Ô ÇÑ´Ù.
SetFVF ÇöÀçÀÇ Á¤Á¡ ½ºÆ®¸² ¼±¾ðÀ» ¼³Á¤ÇÑ´Ù.
SetGammaRamp ºñ¸í½ÃÀûÀÎ ½º¿Ò üÀÎÀÇ °¨¸¶ º¸Á¤ °î¼±À» ¼³Á¤ÇÑ´Ù.
SetIndices À妽º µ¥ÀÌÅ͸¦ ¼³Á¤ÇÑ´Ù.
SetLight ÀÌ ÀåÄ¡¿¡ ÀÏ·ÃÀÇ ¶óÀÌÆ® ÇÁ·ÎÆÛƼ¸¦ ÇÒ´çÇÑ´Ù.
SetMaterial ÀåÄ¡¿¡ ¸ÓÆ®¸®¾ó ÇÁ·ÎÆÛƼ¸¦ ¼³Á¤ÇÑ´Ù.
SetNPatchMode N ÆÐÄ¡¸¦ À¯È¿ ¶Ç´Â ¹«È¿·Î ÇÑ´Ù.
SetPaletteEntries ÆÈ·¹Æ® ¿£Æ®¸®¸¦ ¼³Á¤ÇÑ´Ù.
SetPixelShader ÀÌÀü »ý¼º ÇÑ Çȼ¿ ¼ÎÀÌ´õ¿¡ ÇöÀçÀÇ Çȼ¿ ¼ÎÀÌ´õ¸¦ ¼³Á¤ÇÑ´Ù.
SetPixelShaderConstantB ºÒÇüÀÇ ¼ÎÀÌ´õ Á¤¼ö¸¦ ¼³Á¤ÇÑ´Ù.
SetPixelShaderConstantF ¼ÎÀÌ´õ Á¤¼öÀÇ ºÎµ¿ ¼Ò¼öÁ¡°ªÀ» ¼³Á¤ÇÑ´Ù.
SetPixelShaderConstantI ¼ÎÀÌ´õ Á¤¼öÀÇ Á¤¼ö°ªÀ» ¼³Á¤ÇÑ´Ù.
SetRenderState ´ÜÀÏ ÀåÄ¡ÀÇ ·»´õ¸µ ½ºÅ×ÀÌÆ® ÆÄ¶ó¹ÌÅ͸¦ ¼³Á¤ÇÑ´Ù.
SetRenderTarget ÀåÄ¡¿¡ »õ·Î¿î Ä÷¯ ¹öÆÛ¸¦ ¼³Á¤ÇÑ´Ù.
SetSamplerState »ùÇ÷¯ ½ºÅ×ÀÌÆ®°ªÀ» ¼³Á¤ÇÑ´Ù.
SetScissorRect ½ÃÀú Á÷»ç°¢ÇüÀ» ¼³Á¤ÇÑ´Ù.
SetSoftwareVertexProcessing ÀÌ ¸Þ¼­µå´Â, Á¤Á¡ 󸮸¦ ¼ÒÇÁÆ®¿þ¾î¿Í Çϵå¿þ¾î·Î ¹Ù²Ù±â À§Çؼ­(¶§¹®¿¡) »ç¿ëÇÑ´Ù.
SetStreamSource Á¤Á¡ ¹öÆÛ¸¦ ÀåÄ¡ÀÇ µ¥ÀÌÅÍ ½ºÆ®¸²¿¡ ¹ÙÀεå ÇÑ´Ù. ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸½ºÆ®¸² ¼Ò½ºÀÇ ¼³Á¤¡¹À» ÂüÁ¶ÇÒ°Í.
SetStreamSourceFreq ½ºÆ®¸² ¼Ò½ºÀÇ Á֯ļö ºÐÇÒ°ªÀ» ¼³Á¤ÇÑ´Ù.
SetTexture ÅØ½ºÃ³¸¦ ÀåÄ¡ÀÇ ½ºÅ×ÀÌÁö¿¡ ÇÒ´çÇÑ´Ù.
SetTextureStageState ÇöÀç ÇÒ´çÇÒ ¼ö ÀÖ´Â ÅØ½ºÃ³¿¡ ½ºÅ×ÀÌÆ®°ªÀ» ¼³Á¤ÇÑ´Ù.
SetTransform ´ÜÀÏ ÀåÄ¡ÀÇ º¯È¯ °ü·Ã ½ºÅ×ÀÌÆ®¸¦ ¼³Á¤ÇÑ´Ù.
SetVertexDeclaration Á¤Á¡ ¼ÎÀÌ´õ ¼±¾ðÀ» ¼³Á¤ÇÑ´Ù.
SetVertexShader Á¤Á¡ ¼ÎÀÌ´õ¸¦ ¼³Á¤ÇÑ´Ù.
SetVertexShaderConstantB ºÒÇüÀÇ Á¤Á¡ ¼ÎÀÌ´õ Á¤¼ö¸¦ ¼³Á¤ÇÑ´Ù.
SetVertexShaderConstantF Á¤Á¡ ¼ÎÀÌ´õ Á¤¼öÀÇ ºÎµ¿ ¼Ò¼öÁ¡°ªÀ» ¼³Á¤ÇÑ´Ù.
SetVertexShaderConstantI Á¤Á¡ ¼ÎÀÌ´õ Á¤¼öÀÇ Á¤¼ö°ªÀ» ¼³Á¤ÇÑ´Ù.
SetViewport ÀåÄ¡¿¡ ºäÆ÷Æ® ÆÄ¶ó¹ÌÅ͸¦ ¼³Á¤ÇÑ´Ù.
ShowCursor Ä¿¼­¸¦ Ç¥½Ã ¶Ç´Â ºñÇ¥½Ã·Î ÇÑ´Ù.
StretchRect Àü¼Û¿øÁ÷»ç°¢ÇüÀÇ ³»¿ëÀ» ¸ñÀûÁö Á÷»ç°¢Çü¿¡ º¹»ç ÇÑ´Ù. º¹»ç¿¡ ÀÇÇØ, Àü¼Û¿øÁ÷»ç°¢ÇüÀ» È®´ë ¹× ÇÊÅ͸µ ÇÒ ¼ö ÀÖ´Ù. ÀÌ ÇÔ¼ö´Â, ºñµð¿À ½ºÆ®¸²ÀÇ ¾î½ºÆåÆ®ºñ(°¡·Î¼¼·Î ºñÀ²)ÀÇ º¯°æ¿¡ ÀÚÁÖ(Àß) »ç¿ëµÈ´Ù.
TestCooperativeLevel À©µµ¿ì ¾ÖÇø®ÄÉÀÌ¼Ç ¶Ç´Â Ç® ½ºÅ©¸° ¾ÖÇø®ÄÉÀ̼ǿ¡ ´ëÇÑ Direct3D ÀåÄ¡ÀÇ ÇöÀçÀÇ ÇùÁ¶ ·¹º§ ½ºÅ×ÀÌÅͽº¸¦ º¸°íÇÑ´Ù.
UpdateSurface

Àִ ǥ¸éÀ¸·ÎºÎÅÍ ´Ù¸¥ Ç¥¸é¿¡, Çȼ¿ÀÇ Á÷»ç°¢Çü ¼­ºê ¼¼Æ®¸¦ º¹»ç ÇÑ´Ù.

UpdateTexture ÅØ½ºÃ³ÀÇ ´õƼ ºÎºÐÀ» °»½ÅÇÑ´Ù.
ValidateDevice ÇöÀçÀÇ ÅØ½ºÃ³ÀÇ È¥ÇÕ Ã³¸®¿Í Àμö¸¦ ÀåÄ¡°¡ 1 ȸÀÇ Ã³¸®·Î ·»´õ¸µ ÇÒ ¼ö ÀÖ´Â ´É·ÂÀ» º¸°íÇÑ´Ù.

ÁÖÀÇ

IDirect3DDevice9 ÀÎÅÍÆäÀ̽º¸¦ ¾ò¾î¿À·Á¸é,IDirect3D9::CreateDevice ¸Þ¼­µå¸¦ È£ÃâÇÑ´Ù.

ÀÌ ÀÎÅÍÆäÀ̽º´Â, ¸ðµç ±¸¼º ¿ä¼Ò °³Ã¼ ¸ðµ¨ (COM) ÀÎÅÍÆäÀ̽º¿Í °°ÀÌ,IUnknown ÀÎÅÍÆäÀ̽ºÀÇ ¸Þ¼­µå¸¦ °è½ÂÇÑ´Ù.

LPDIRECT3DDEVICE9 ¹× PDIRECT3DDEVICE9 ÇüÀº,IDirect3DDevice9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅͷμ­ Á¤ÀǵȴÙ.

typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9, *PDIRECT3DDEVICE9;

ÀÎÅÍÆäÀ̽ºÀÇ Á¤º¸

»ó¼Ó¹ÞÀº°÷IUnknown
Çì´õd3d9.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3d9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98

ÂüÁ¶

IDirect3D9::CreateDevice


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