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DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç]
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| Microsoft DirectX 9.0 |
DrawPrimitive º£À̽ºÀÇ ·»´õ¸µÀÇ ½ÇÇà, ¸®¼Ò½ºÀÇ »ý¼º, ½Ã½ºÅÛ ·¹º§ º¯¼öÀÇ Ã³¸®, °¨¸¶ °î¼± ·¹º§ÀÇ Á¶Á¤, ÆÈ·¹Æ®ÀÇ Ã³¸®, ¼ÎÀÌ´õÀÇ »ý¼ºÀ» ½Ç½ÃÇÏ·Á¸é ,IDirect3DDevice9 ÀÎÅÍÆäÀ̽ºÀÇ ¸Þ¼µå¸¦ »ç¿ëÇÑ´Ù.
IDirect3DDevice9 ¸â¹ö
BeginScene ½ÅÀ» ½ÃÀÛ ÇÑ´Ù.
BeginStateBlock Microsoft® Direct3D® ¿¡ ÀåÄ¡ ½ºÅ×ÀÌÆ® ºí·ÏÀÇ ±â·ÏÀ» ½ÃÀÛ Çϵµ·Ï(µíÀÌ) ¾Ë¸°´Ù.
Clear ºäÆ÷Æ® ¶Ç´Â ºäÆ÷Æ®³»ÀÇ Á÷»ç°¢Çü ¼¼Æ®¸¦ ÁöÁ¤ÇÑ RGBA »ö¿¡ Ŭ¸®¾î ÇØ, ±íÀÌ ¹öÆÛ¸¦ Ŭ¸®¾î ÇØ, ½ºÅÙ½Ç ¹öÆÛ¸¦ »èÁ¦ÇÑ´Ù.
ColorFill ÀÌ ¸Þ¼µå¸¦ ÀÌ¿ëÇØ, ¾ÖÇø®ÄÉÀ̼ÇÀº D3DPOOL_DEFAULT Ç¥¸éÀÇ Á÷»ç°¢Çü ¿µ¿ªÀ» ÁöÁ¤ÇÑ Ä÷¯·Î ÀüºÎ Ä¥ÇÒ ¼ö°¡ ÀÖ´Ù. CreateAdditionalSwapChain º¹¼öÀÇ ºä¸¦ ·»´õ¸µÇϱâ À§ÇÑ Ãß°¡ ½º¿Ò üÀÎÀ» »ý¼º ÇÑ´Ù.
CreateCubeTexture Å¥ºê ÅØ½ºÃ³ ¼Ò½º¸¦ »ý¼º ÇÑ´Ù.
CreateDepthStencilSurface ½ºÅÙ½Ç ¸®¼Ò½º¸¦ »ý¼º ÇÑ´Ù.
CreateIndexBuffer À妽º ¹öÆÛ¸¦ »ý¼º ÇÑ´Ù.
CreateOffscreenPlainSurface ¿ÀÇÁ ½ºÅ©¸° Ç¥¸éÀ» »ý¼º ÇÑ´Ù. CreatePixelShader Çȼ¿ ¼ÎÀÌ´õ¸¦ »ý¼º ÇÑ´Ù.
CreateQuery ½ºÅ×ÀÌÅͽº Äõ¸®-¸¦ »ý¼º ÇÑ´Ù.
CreateRenderTarget ·»´õ¸µ Ÿ°Ù Ç¥¸éÀ» »ý¼º ÇÑ´Ù.
CreateStateBlock ¸ðµç ÀåÄ¡ ½ºÅ×ÀÌÆ®, Á¤Á¡ °ü·ÃÀÇ ½ºÅ×ÀÌÆ®, ¶Ç´Â Çȼ¿ °ü·ÃÀÇ ½ºÅ×ÀÌÆ®ÀÇ °ªÀ» Æ÷ÇÔÇÑ »õ·Î¿î ½ºÅ×ÀÌÆ® ºí·ÏÀ» »ý¼º ÇÑ´Ù.
CreateTexture ÅØ½ºÃ³ ¼Ò½º¸¦ »ý¼º ÇÑ´Ù.
CreateVertexBuffer Á¤Á¡ ¹öÆÛ¸¦ »ý¼º ÇÑ´Ù.
CreateVertexDeclaration ÀåÄ¡ ¹× Á¤Á¡ ¿ä¼Ò·ÎºÎÅÍ Á¤Á¡ ¼ÎÀÌ´õ ¼±¾ðÀ» »ý¼º ÇÑ´Ù. CreateVertexShader Á¤Á¡ ¼ÎÀÌ´õ¸¦ »ý¼º ÇÑ´Ù.
CreateVolumeTexture º¼·ý ÅØ½ºÃ³ ¼Ò½º¸¦ »ý¼º ÇÑ´Ù.
DeletePatch ij½¬µÇ°í ÀÖ´ø °íÂ÷¿ø ÆÐÄ¡¸¦ ¸±¸®Áî ÇÑ´Ù.
DrawIndexedPrimitive Á¤Á¡ÀÇ ¹è¿¿¡ÀÇ À妽º¿¡ µû¶ó, ÁöÁ¤µÈ Áö¿À¸ÞÆ®¸® ±âº»µµÇü¸¦ ·»´õ¸µ ÇÑ´Ù.
DrawIndexedPrimitiveUP »ç¿ëÀÚ ¸Þ¸ð¸® Æ÷ÀÎÅÍ·Î ÁöÁ¤µÇ°í ÀÖ´Â µ¥ÀÌÅÍ·Î, ÁöÁ¤µÇ°í ÀÖ´Â Áö¿À¸ÞÆ®¸® ±âº»µµÇü¸¦ ·»´õ¸µ ÇÑ´Ù.
DrawPrimitive ÇöÀçÀÇ µ¥ÀÌÅÍ ÀÔ·Â ½ºÆ®¸² ¼¼Æ®·ÎºÎÅÍ, ÁöÁ¤µÈ ŸÀÔÀÇ ºñÀ妽º ÷ºÎ Áö¿À¸ÞÆ®¸® ±âº»µµÇüÀÇ ¼ø¼¸¦ ·»´õ¸µ ÇÑ´Ù.
DrawPrimitiveUP »ç¿ëÀÚ ¸Þ¸ð¸® Æ÷ÀÎÅÍ·Î ÁöÁ¤µÈ µ¥ÀÌÅ͸¦, ÁöÁ¤µÈ ŸÀÔÀÇ Áö¿À¸ÞÆ®¸® ±âº»µµÇüÀÇ ¼ø¼·Î¼ ·»´õ¸µ ÇÑ´Ù.
DrawRectPatch ÇöÀç ¼³Á¤µÇ¾î ÀÖ´Â ½ºÆ®¸²À» »ç¿ëÇØ, Á÷»ç°¢ÇüÀÇ ÆÐÄ¡¸¦ µå·ÎÀ×(Drawing) ÇÑ´Ù.
DrawTriPatch ÇöÀç ¼³Á¤µÇ¾î ÀÖ´Â ½ºÆ®¸²À» »ç¿ëÇØ, »ï°¢ÇüÀÇ ÆÐÄ¡¸¦ µå·ÎÀ×(Drawing) ÇÑ´Ù.
EndScene IDirect3DDevice9::BeginScene ¸Þ¼µåÀÇ È£Ãâ¿¡ ÀÇÇØ ½ÃÀÛ µÈ Àå¸é(scene)¸¦ Á¾·áÇÑ´Ù.
EndStateBlock ÀåÄ¡ ½ºÅ×ÀÌÆ® ºí·ÏÀÇ ±â·ÏÀ» Á¤ÁöÇØ ½ºÅ×ÀÌÆ® ºí·ÏÀÇ ÇÚµéÀ» ¾ò¾î¿Â´Ù¾ß °Ô Direct3D ¿¡ Áö½ÃÇÑ´Ù.
EvictManagedResources Direct3D ¹× µå¶óÀ̹ö °ü¸®µÇ´Â ¸®¼Ò½º¸¦ Æ÷ÇÔÇØ ¸ðµç °ü¸®µÇ´Â ¸®¼Ò½º¸¦ Á¦¿ÜÇÑ´Ù.
GetAvailableTextureMem »ç¿ë °¡´ÉÇÑ ÅØ½ºÃ³ ¸Þ¸ð¸®ÀÇ ¾çÀÇ ÃßÁ¤°ªÀ» µ¹·ÁÁØ´Ù. GetBackBuffer ÀåÄ¡ÀÇ ½º¿Ò üÀÎÀ¸·ÎºÎÅÍ ¹é ¹öÆÛ¸¦ ¾ò¾î¿Â´Ù. GetClipPlane ÀåÄ¡ÀÇ »ç¿ëÀÚ Á¤ÀÇ Å¬¸³¸éÀÇ °è¼ö¸¦ ¾ò¾î¿Â´Ù. GetClipStatus Ŭ¸³ ½ºÅ×ÀÌÅͽº¸¦ ¾ò¾î¿Â´Ù. GetCreationParameters ÀåÄ¡ÀÇ »ý¼º ÆÄ¶ó¹ÌÅ͸¦ ¾ò¾î¿Â´Ù. GetCurrentTexturePalette ÇöÀçÀÇ ÅØ½ºÃ³ ÆÈ·¹Æ®¸¦ ¾ò¾î¿Â´Ù. GetDepthStencilSurface Direct3DDevice °³Ã¼°¡ ¼ÒÀ¯ÇÏ´Â ½ºÅÙ½Ç Ç¥¸éÀ» ¾ò¾î¿Â´Ù. GetDeviceCaps ·»´õ¸µ ÀåÄ¡ÀÇ ´É·ÂÀ» ¾ò¾î¿Â´Ù. GetDirect3D ÀåÄ¡¸¦ »ý¼º ÇÑ Direct3D °³Ã¼ÀÇ ÀνºÅϽº¿¡ÀÇ ÀÎÅÍÆäÀ̽º¸¦ µ¹·ÁÁØ´Ù. GetDisplayMode µð½ºÇ÷¹ÀÌ ¸ðµåÀÇ °ø°£ ÇØ»óµµ, »ö±íÀÌ, ¸®ÇÁ·¹½¬ Á֯ļö¸¦ ¾ò¾î¿Â´Ù. GetFrontBufferData ÀåÄ¡ÀÇ ÇÁ·ÐÆ® ¹öÆÛÀÇ º¹»ç¸¦ »ý¼ºÇØ, ¾ÖÇø®ÄÉÀ̼ÇÀÌ Á¦°øÇÏ´Â ½Ã½ºÅÛ ¸Þ¸ð¸® ¹öÆÛ¿¡ ±× º¹»ç¸¦ ÀúÀå ÇÑ´Ù. GetFVF °íÁ¤ ±â´É¿¡ ÀÇÇÑ Á¤Á¡ÀÇ ¼±¾ðÀ» ¾ò¾î¿Â´Ù. GetGammaRamp ½º¿Ò üÀÎÀÇ °¨¸¶ º¸Á¤ °î¼±À» ¾ò¾î¿Â´Ù. GetIndices À妽º µ¥ÀÌÅ͸¦ ¾ò¾î¿Â´Ù. GetLight ÀÌ ÀåÄ¡·Î »ç¿ëÇÏ´Â ÀÏ·ÃÀÇ ¶óÀÌÆ® ÇÁ·ÎÆÛƼ¸¦ ¾ò¾î¿Â´Ù. GetLightEnable ¾×Ƽ¹öƼ ½ºÅ×ÀÌÅͽº¸¦ ¾ò¾î¿Â´Ù. GetMaterial ÀåÄ¡¿¡ ´ëÇÑ ÇöÀçÀÇ ¸ÓÆ®¸®¾óÀÇ ÇÁ·ÎÆÛƼ¸¦ ¾ò¾î¿Â´Ù. GetNPatchMode N ÆÐÄ¡ ¸ðµå ¼¼±×¸ÕÆ®(segment)¸¦ ¾ò¾î¿Â´Ù. GetNumberOfSwapChains ºñ¸í½ÃÀûÀÎ ½º¿Ò üÀÎÀÇ ¼ö¸¦ ¾ò¾î¿Â´Ù. GetPaletteEntries ÆÈ·¹Æ® ¿£Æ®¸®¸¦ ¾ò¾î¿Â´Ù. GetPixelShader ÇöÀç ¼³Á¤µÇ¾î ÀÖ´Â Çȼ¿ ¼ÎÀÌ´õ¸¦ ¾ò¾î¿Â´Ù. GetPixelShaderConstantB ºÒÇüÀÇ ¼ÎÀÌ´õ Á¤¼ö¸¦ ¾ò¾î¿Â´Ù. GetPixelShaderConstantF ¼ÎÀÌ´õ Á¤¼öÀÇ ºÎµ¿ ¼Ò¼öÁ¡°ªÀ» ¾ò¾î¿Â´Ù. GetPixelShaderConstantI ¼ÎÀÌ´õ Á¤¼öÀÇ Á¤¼ö°ªÀ» ¾ò¾î¿Â´Ù. GetRasterStatus ½º¿Ò üÀÎÀÌ Ç¥½ÃµÇ°í ÀÖ´Â ¸ð´ÏÅÍÀÇ ·¡½ºÅ͸¦ ±â¼úÇÏ´Â Á¤º¸¸¦ µ¹·ÁÁØ´Ù. GetRenderState ÀåÄ¡¿¡ ´ëÇÑ ·»´õ¸µ ½ºÅ×ÀÌÆ®ÀÇ °ªÀ» ¾ò¾î¿Â´Ù. GetRenderTarget ·»´õ¸µ Ÿ°Ù Ç¥¸éÀ» ¾ò¾î¿Â´Ù. GetRenderTargetData ·»´õ¸µ Ÿ°Ù µ¥ÀÌÅ͸¦ ÀåÄ¡ ¸Þ¸ð¸®·ÎºÎÅÍ ½Ã½ºÅÛ ¸Þ¸ð¸®¿¡ º¹»ç ÇÑ´Ù. GetSamplerState »ùÇ÷¯ ½ºÅ×ÀÌÆ®°ªÀ» ¾ò¾î¿Â´Ù. GetScissorRect ½ÃÀú Á÷»ç°¢ÇüÀ» ¾ò¾î¿Â´Ù. GetSoftwareVertexProcessing Á¤Á¡ ó¸® (Çϵå¿þ¾î ¶Ç´Â ¼ÒÇÁÆ®¿þ¾î) ¸ðµå¸¦ ¾ò¾î¿Â´Ù. GetStreamSource ÁöÁ¤µÈ µ¥ÀÌÅÍ ½ºÆ®¸²¿¡ ¹ÙÀÎµå µÇ°í ÀÖ´Â Á¤Á¡ ¹öÆÛ¸¦ ¾ò¾î¿Â´Ù. GetStreamSourceFreq ½ºÆ®¸² ¼Ò½ºÀÇ ºóµµ°ªÀ» ¾ò¾î¿Â´Ù. GetSwapChain ½º¿Ò üÀÎÀÇ Æ÷ÀÎÅ͸¦ ¾ò¾î¿Â´Ù. GetTexture ÀåÄ¡ÀÇ ½ºÅ×ÀÌÁö¿¡ ÇÒ´çÇÒ ¼ö ÀÖ´ÂÅØ½ºÃ³¸¦ ¾ò¾î¿Â´Ù. GetTextureStageState ÇÒ´çÇÒ ¼ö ÀÖ´Â ÅØ½ºÃ³ÀÇ ½ºÅ×ÀÌÆ®°ªÀ» ¾ò¾î¿Â´Ù. GetTransform º¯È¯ ½ºÅ×ÀÌÆ®¸¦ ±â¼úÇÏ´Â Çà·ÄÀ» ¾ò¾î¿Â´Ù. GetVertexDeclaration Á¤Á¡ ¼ÎÀÌ´õÀÇ ¼±¾ðÀ» ¾ò¾î¿Â´Ù. GetVertexShader ÇöÀç ¼³Á¤µÇ¾î ÀÖ´Â Á¤Á¡ ¼ÎÀÌ´õ¸¦ ¾ò¾î¿Â´Ù. GetVertexShaderConstantB ºÒÇüÀÇ Á¤Á¡ ¼ÎÀÌ´õ Á¤¼ö¸¦ ¾ò¾î¿Â´Ù. GetVertexShaderConstantF Á¤Á¡ ¼ÎÀÌ´õ Á¤¼öÀÇ ºÎµ¿ ¼Ò¼öÁ¡°ªÀ» ¾ò¾î¿Â´Ù. GetVertexShaderConstantI Á¤Á¡ ¼ÎÀÌ´õ Á¤¼öÀÇ Á¤¼ö°ªÀ» ¾ò¾î¿Â´Ù. GetViewport ÀåÄ¡¿¡ ÇöÀç ¼³Á¤µÇ¾î ÀÖ´Â ºäÆ÷Æ® ÆÄ¶ó¹ÌÅ͸¦ ¾ò¾î¿Â´Ù. LightEnable ÀåÄ¡³»ÀÇ Á¶¸í ÆÄ¶ó¹ÌÅÍ ¼¼Æ®¸¦ À¯È¿ ¶Ç´Â ¹«È¿·Î ÇÑ´Ù. MultiplyTransform ÀåÄ¡ÀÇ ¿ùµå Çà·Ä, ºä Çà·Ä, ¶Ç´Â Åõ¿µ Çà·Ä¿¡, ÁöÁ¤µÈ Çà·ÄÀ» °ö¼ÀÇÑ´Ù. Present ÀåÄ¡°¡ ¼ÒÀ¯ÇÏ´Â ¹é ¹öÆÛÀÇ ¼ø¼ Áß(¾È)¿¡¼, ´ÙÀ½ÀÇ ¹öÆÛÀÇ ÄÁÅÙÃ÷¸¦ Á¦½ÃÇÑ´Ù. ProcessVertices Á¤Á¡ ¼ÎÀÌ´õ·Î Á¤Àǵǰí ÀÖ´Â Á¤Á¡ 󸮸¦ ÀÏ·ÃÀÇ ÀÔ·Â µ¥ÀÌÅÍ ½ºÆ®¸²¿¡ Àû¿ëÇØ, ÀÎÅ͸®ºê µÈ Á¤Á¡ µ¥ÀÌÅÍÀÇ ´ÜÀÏ ½ºÆ®¸²À» ¸ñÀûÁö Á¤Á¡ ¹öÆÛ¿¡ »ý¼ºÇÑ´Ù. Reset ½º¿Ò üÀÎÀÇ Å¸ÀÔ, »çÀÌÁî, Æ÷¸ËÀ» ¸®¼Â ÇÑ´Ù. SetClipPlane ÀåÄ¡ÀÇ »ç¿ëÀÚ Á¤ÀÇ Å¬¸³¸éÀÇ °è¼ö¸¦ ¼³Á¤ÇÑ´Ù. SetClipStatus Ŭ¸³ ½ºÅ×ÀÌÅͽº¸¦ ¼³Á¤ÇÑ´Ù. SetCurrentTexturePalette ÇöÀçÀÇ ÅØ½ºÃ³ ÆÈ·¹Æ®¸¦ ¼³Á¤ÇÑ´Ù. SetCursorPosition Ä¿¼ÀÇ À§Ä¡¿Í °»½Å ¿É¼ÇÀ» ¼³Á¤ÇÑ´Ù. SetCursorProperties Ä¿¼ÀÇ ÇÁ·ÎÆÛƼ¸¦ ¼³Á¤ÇÑ´Ù. SetDepthStencilSurface ½ºÅÙ½Ç Ç¥¸éÀ» ¼³Á¤ÇÑ´Ù. SetDialogBoxMode ÀÌ ¸Þ¼µå´Â, Ç® ½ºÅ©¸° ¸ðµåÀÇ ¾ÖÇø®ÄÉÀ̼ÇÀ¸·Î Microsoft Windows® Graphics Device Interface (GDI) ´ÙÀÌ¾Ë·Î±× ¹Ú½º¸¦ »ç¿ë °¡´ÉÇÏ°Ô ÇÑ´Ù. SetFVF ÇöÀçÀÇ Á¤Á¡ ½ºÆ®¸² ¼±¾ðÀ» ¼³Á¤ÇÑ´Ù. SetGammaRamp ºñ¸í½ÃÀûÀÎ ½º¿Ò üÀÎÀÇ °¨¸¶ º¸Á¤ °î¼±À» ¼³Á¤ÇÑ´Ù. SetIndices À妽º µ¥ÀÌÅ͸¦ ¼³Á¤ÇÑ´Ù. SetLight ÀÌ ÀåÄ¡¿¡ ÀÏ·ÃÀÇ ¶óÀÌÆ® ÇÁ·ÎÆÛƼ¸¦ ÇÒ´çÇÑ´Ù. SetMaterial ÀåÄ¡¿¡ ¸ÓÆ®¸®¾ó ÇÁ·ÎÆÛƼ¸¦ ¼³Á¤ÇÑ´Ù. SetNPatchMode N ÆÐÄ¡¸¦ À¯È¿ ¶Ç´Â ¹«È¿·Î ÇÑ´Ù. SetPaletteEntries ÆÈ·¹Æ® ¿£Æ®¸®¸¦ ¼³Á¤ÇÑ´Ù. SetPixelShader ÀÌÀü »ý¼º ÇÑ Çȼ¿ ¼ÎÀÌ´õ¿¡ ÇöÀçÀÇ Çȼ¿ ¼ÎÀÌ´õ¸¦ ¼³Á¤ÇÑ´Ù. SetPixelShaderConstantB ºÒÇüÀÇ ¼ÎÀÌ´õ Á¤¼ö¸¦ ¼³Á¤ÇÑ´Ù. SetPixelShaderConstantF ¼ÎÀÌ´õ Á¤¼öÀÇ ºÎµ¿ ¼Ò¼öÁ¡°ªÀ» ¼³Á¤ÇÑ´Ù. SetPixelShaderConstantI ¼ÎÀÌ´õ Á¤¼öÀÇ Á¤¼ö°ªÀ» ¼³Á¤ÇÑ´Ù. SetRenderState ´ÜÀÏ ÀåÄ¡ÀÇ ·»´õ¸µ ½ºÅ×ÀÌÆ® ÆÄ¶ó¹ÌÅ͸¦ ¼³Á¤ÇÑ´Ù. SetRenderTarget ÀåÄ¡¿¡ »õ·Î¿î Ä÷¯ ¹öÆÛ¸¦ ¼³Á¤ÇÑ´Ù. SetSamplerState »ùÇ÷¯ ½ºÅ×ÀÌÆ®°ªÀ» ¼³Á¤ÇÑ´Ù. SetScissorRect ½ÃÀú Á÷»ç°¢ÇüÀ» ¼³Á¤ÇÑ´Ù. SetSoftwareVertexProcessing ÀÌ ¸Þ¼µå´Â, Á¤Á¡ 󸮸¦ ¼ÒÇÁÆ®¿þ¾î¿Í Çϵå¿þ¾î·Î ¹Ù²Ù±â À§Çؼ(¶§¹®¿¡) »ç¿ëÇÑ´Ù. SetStreamSource Á¤Á¡ ¹öÆÛ¸¦ ÀåÄ¡ÀÇ µ¥ÀÌÅÍ ½ºÆ®¸²¿¡ ¹ÙÀεå ÇÑ´Ù. ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸½ºÆ®¸² ¼Ò½ºÀÇ ¼³Á¤¡¹À» ÂüÁ¶ÇÒ°Í. SetStreamSourceFreq ½ºÆ®¸² ¼Ò½ºÀÇ Á֯ļö ºÐÇÒ°ªÀ» ¼³Á¤ÇÑ´Ù. SetTexture ÅØ½ºÃ³¸¦ ÀåÄ¡ÀÇ ½ºÅ×ÀÌÁö¿¡ ÇÒ´çÇÑ´Ù. SetTextureStageState ÇöÀç ÇÒ´çÇÒ ¼ö ÀÖ´Â ÅØ½ºÃ³¿¡ ½ºÅ×ÀÌÆ®°ªÀ» ¼³Á¤ÇÑ´Ù. SetTransform ´ÜÀÏ ÀåÄ¡ÀÇ º¯È¯ °ü·Ã ½ºÅ×ÀÌÆ®¸¦ ¼³Á¤ÇÑ´Ù. SetVertexDeclaration Á¤Á¡ ¼ÎÀÌ´õ ¼±¾ðÀ» ¼³Á¤ÇÑ´Ù. SetVertexShader Á¤Á¡ ¼ÎÀÌ´õ¸¦ ¼³Á¤ÇÑ´Ù. SetVertexShaderConstantB ºÒÇüÀÇ Á¤Á¡ ¼ÎÀÌ´õ Á¤¼ö¸¦ ¼³Á¤ÇÑ´Ù. SetVertexShaderConstantF Á¤Á¡ ¼ÎÀÌ´õ Á¤¼öÀÇ ºÎµ¿ ¼Ò¼öÁ¡°ªÀ» ¼³Á¤ÇÑ´Ù. SetVertexShaderConstantI Á¤Á¡ ¼ÎÀÌ´õ Á¤¼öÀÇ Á¤¼ö°ªÀ» ¼³Á¤ÇÑ´Ù. SetViewport ÀåÄ¡¿¡ ºäÆ÷Æ® ÆÄ¶ó¹ÌÅ͸¦ ¼³Á¤ÇÑ´Ù. ShowCursor Ä¿¼¸¦ Ç¥½Ã ¶Ç´Â ºñÇ¥½Ã·Î ÇÑ´Ù. StretchRect Àü¼Û¿øÁ÷»ç°¢ÇüÀÇ ³»¿ëÀ» ¸ñÀûÁö Á÷»ç°¢Çü¿¡ º¹»ç ÇÑ´Ù. º¹»ç¿¡ ÀÇÇØ, Àü¼Û¿øÁ÷»ç°¢ÇüÀ» È®´ë ¹× ÇÊÅ͸µ ÇÒ ¼ö ÀÖ´Ù. ÀÌ ÇÔ¼ö´Â, ºñµð¿À ½ºÆ®¸²ÀÇ ¾î½ºÆåÆ®ºñ(°¡·Î¼¼·Î ºñÀ²)ÀÇ º¯°æ¿¡ ÀÚÁÖ(Àß) »ç¿ëµÈ´Ù. TestCooperativeLevel À©µµ¿ì ¾ÖÇø®ÄÉÀÌ¼Ç ¶Ç´Â Ç® ½ºÅ©¸° ¾ÖÇø®ÄÉÀ̼ǿ¡ ´ëÇÑ Direct3D ÀåÄ¡ÀÇ ÇöÀçÀÇ ÇùÁ¶ ·¹º§ ½ºÅ×ÀÌÅͽº¸¦ º¸°íÇÑ´Ù. UpdateSurface Àִ ǥ¸éÀ¸·ÎºÎÅÍ ´Ù¸¥ Ç¥¸é¿¡, Çȼ¿ÀÇ Á÷»ç°¢Çü ¼ºê ¼¼Æ®¸¦ º¹»ç ÇÑ´Ù.
UpdateTexture ÅØ½ºÃ³ÀÇ ´õƼ ºÎºÐÀ» °»½ÅÇÑ´Ù. ValidateDevice ÇöÀçÀÇ ÅØ½ºÃ³ÀÇ È¥ÇÕ Ã³¸®¿Í Àμö¸¦ ÀåÄ¡°¡ 1 ȸÀÇ Ã³¸®·Î ·»´õ¸µ ÇÒ ¼ö ÀÖ´Â ´É·ÂÀ» º¸°íÇÑ´Ù.
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IDirect3DDevice9 ÀÎÅÍÆäÀ̽º¸¦ ¾ò¾î¿À·Á¸é,IDirect3D9::CreateDevice ¸Þ¼µå¸¦ È£ÃâÇÑ´Ù.
ÀÌ ÀÎÅÍÆäÀ̽º´Â, ¸ðµç ±¸¼º ¿ä¼Ò °³Ã¼ ¸ðµ¨ (COM) ÀÎÅÍÆäÀ̽º¿Í °°ÀÌ,IUnknown ÀÎÅÍÆäÀ̽ºÀÇ ¸Þ¼µå¸¦ °è½ÂÇÑ´Ù.
LPDIRECT3DDEVICE9 ¹× PDIRECT3DDEVICE9 ÇüÀº,IDirect3DDevice9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅͷμ Á¤ÀǵȴÙ.
typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9, *PDIRECT3DDEVICE9;
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»ó¼Ó¹ÞÀº°÷ IUnknown Çì´õ d3d9.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3d9.lib ÃÖÀúÇÑÀÇ operating system Windows 98
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IDirect3D9::CreateDevice